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using | Scalar = double |
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using | Vec3 = bvh::Vec<Scalar, 3> |
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using | BBox = bvh::BBox<Scalar, 3> |
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using | Tri = bvh::Tri<Scalar, 3> |
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using | Node = bvh::Node<Scalar, 3> |
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using | Bvh = bvh::Bvh<Node> |
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using | Ray = bvh::Ray<Scalar, 3> |
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using | PrecomputedTri = bvh::PrecomputedTri<Scalar> |
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| GmBVHAcceleration (const double *triCoords, const int *triIndex, int numPoints, int numTriangles, int numValidTriangles, bvh::ThreadPool threadPool=bvh::ThreadPool()) |
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std::tuple< size_t, size_t, bool, bool, bool > | segIntersection (const double *start, const double *end, RayIntersection &ri, double repelTol=0, double repelDistance=0, double eps=1e-5) |
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void | zeroIntersection (const int zeroId, const size_t triId, const QVector< int > &nodeIds, const GmValueAccessor *coordAc, QVector< std::tuple< RayIntersection, int, bool > > &outIntersect, double repelTol=0, double repelDistance=0, double eps=1e-5) |
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void | computeLinePoint (Vec3 p0, Vec3 dir, double t, double *out) |
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Bvh | bvh |
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int | validTriIdEnd |
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std::vector< PrecomputedTri > | preTri |
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The documentation for this class was generated from the following files: