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GemaLuaCoreLib
The GeMA Lua Core library
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A proxy class to export GmNodeSet methods to the Lua environment. More...
#include <gmLuaNodeSet.h>
Public Member Functions | |
GmLuaNodeSet (GmNodeSet *nodeSet, const GmLogCategory &logger) | |
Constructor. Receives the node set to be wrapped. | |
virtual | ~GmLuaNodeSet () |
Destructor. | |
virtual const char * | typeName () const |
Returns the object type as will be stored in the object metatable. | |
virtual QString | toString () const |
Default method used by the __tostring metamethod to capture the result of tostring() over an object. | |
virtual void | fillMetatable (lua_State *L, int index) |
Prepares the object metatable for calling methods. | |
virtual void * | getClassMetatableID () |
Returns an unique identifier to identify an user object as a GmLuaMesh object. | |
GmNodeSet * | nodeSet () const |
Returns the wrapped cell boundary object. | |
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virtual | ~GmLuaObject () |
Destrutor. | |
virtual void | populateMetatable (lua_State *L, int index) |
Fills the object metatable to allow for the proxy to export its methods. | |
QVariant | ptrToVariant () |
Constructs a QVariant storing a POINTER to the current object. | |
void | ref () |
Increments the object reference count. Use with care. | |
Private Member Functions | |
int | id (lua_State *L) |
Returns the node set name. | |
int | mesh (lua_State *L) |
Returns the mesh we are tied to. | |
int | numNodes (lua_State *L) |
Returns the number of nodes in this boundary. | |
int | node (lua_State *L) |
Returns the node associated with the given set index (from 1 to numNodes()) | |
int | setNodeData (lua_State *L) |
Given a set of lua nodes, replaces the data in this node set with the new one. | |
Private Attributes | |
GmNodeSet * | _nodeSet |
The node set 'wrapped' by this proxy object. | |
Additional Inherited Members | |
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GmLuaObject (const GmLogCategory &logger) | |
Construtor protegido. Somente classes derivadas devem ser instanciadas. | |
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const GmLogCategory & | _logger |
A logger used by the proxy when needed. | |
QAtomicInteger< int > | _refCount |
Lua objects are reference counted to enable sharing them among different states. This is needed to allow for passing objects as parameters in a parallel call. The garbage collection method releases memory only for the last reference. | |
A proxy class to export GmNodeSet methods to the Lua environment.