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MechanicalFemPhysics
The GeMA Mechanical FEM Physics Plugin
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Public Member Functions | |
| virtual void | fillBorderNodeCoordinates (const GmElement *e, GmValueAccessor *nodeAc, GmMatrix &X, int border, int d, bool transposed=false) const |
| Given a element accessor, fills the matrix 'm' with the node coordinates of the cell border "b". More... | |
| virtual void | edgeToNodes (const GmContactBoundaryCondition *cbc, int bcIndex, int nbc, int d, GmValueAccessor *nodeAc, QList< GmMatrix > &surfaces, QList< GmVector > &nodesSurf) const |
| virtual void | nodeToSurfaceSearch (QList< GmMatrix > &surfMaster, QList< GmMatrix > &surfSlave, QList< GmVector > nodesSurf1, QList< GmVector > nodesSurf2, QList< int > &nodesSlave, QList< GmMatrix > &nodesMaster) const |
| Function that realize a local search for possible nodes in contact, fills the vectors "nodesSlave" list of a nodes in possible contact, and the matrix "nodesMaster" pairs or groups of nodes wich defines a surface. | |
| virtual void | coordinatesGlobal (GmValueAccessor *nodeAcc, GmValueAccessor *uAcc, QList< double > &slaveCoordinates, QList< double > &masterCoordinates, QList< int > &nodesSlave, QList< GmMatrix > &nodesMaster) |
| virtual void | calVectors (QList< int > &nodesSlave, QList< GmMatrix > &nodesMaster, GmValueAccessor *nodeAcc, GmValueAccessor *uAcc, GmVector &lengthBorder, GmVector &xi_c, GmVector &impVec, GmVector &slipVec, bool &hasContact) |
| virtual void | contactForce (GmValueAccessor *nodeAcc, GmValueAccessor *uAcc, QList< int > nodesSlave, QList< GmMatrix > nodesMaster, GmVector lengthBorder, GmVector xi_c, GmVector impVec, GmVector slipVec, double Kn, double Ks, double muAc, QList< GmMatrix > &Fc) |
| virtual void | contactMatrix (GmValueAccessor *nodeAcc, GmValueAccessor *uAcc, QList< int > nodesSlave, QList< GmMatrix > nodesMaster, GmVector lengthBorder, GmVector xi_c, GmVector impVec, GmVector slipVec, double Kn, double Ks, double muAc, QList< GmMatrix > &Kc) |
| virtual void | contactNodes (GmValueAccessor *nodeAcc, GmValueAccessor *uAcc, QList< int > nodesSlave, QList< GmMatrix > nodesMaster, GmVector impVec, QList< int > &nodesInContact, QList< GmVector > &dofMatrix) |
| virtual void | translateMatrix (GmVector impVec, QList< int > nodesSlave, QList< GmMatrix > nodesMaster, QList< int > nodesInContact, QList< GmMatrix > Kc, GmMatrix &Kcc, QList< GmVector > &dofMatrix) |
| virtual void | translateContactForce (GmVector impVec, QList< int > nodesSlave, QList< GmMatrix > nodesMaster, QList< int > nodesInContact, QList< GmMatrix > Fc, GmMatrix &Fcc, QList< GmVector > &dofMatrix) |
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Given a element accessor, fills the matrix 'm' with the node coordinates of the cell border "b".
The result 'm' wil be filled with an "n x d" matrix where 'n' is the number of nodes in the cell border and 'd' is the number of dimensions of each coordinate, thus line 'i' holds the coordinates of node 'i'.
If transposed == true, the matrix will be transposed with size "d x n", with column 'i' holding the coordinates of a node 'i'.
1.8.15