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GemaCoreLib
The GeMA Core library
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Base interface for FEM (finite element) meshes. More...
#include <gmElementMesh.h>
Public Member Functions | |
GmElementMesh (GmSimulationData *simulation, QString id, QString description, const GmLogCategory &logger) | |
Standard constructor for element meshes. | |
virtual | ~GmElementMesh () |
Destructor. | |
const GmIntegrationRule * | elementIntegrationRule (GmCellType type, int ruleSet) const |
Returns the integration rule associated with the received element type / rule set. | |
const GmBorderIntegrationRule * | borderIntegrationRule (GmCellType type, int ruleSet, int borderIndex) const |
Returns the integration rule associated with a border (face for 3D elements or edge for 2D elements) of the received element type / rule set. More... | |
const GmBorderIntegrationRule * | faceIntegrationRule (GmCellType type, int ruleSet, int faceIndex) const |
Returns the integration rule associated with an element face of the received element type / rule set. This function is undefined for line or 2D elements. More... | |
const GmBorderIntegrationRule * | edgeIntegrationRule (GmCellType type, int ruleSet) const |
Returns the integration rule associated with an element edge of the received element type / rule set. This function is undefined for line elements. | |
int | maxNumIntPoints (int ruleSet) const |
Returns the maximum number of integration points used by a mesh element under the given rule set. | |
void | addIntegrationRuleSet () |
Adds a new integration rule set to the mesh. Values are (conceptually) initialized to the element default rule. | |
int | numIntegrationRuleSets () const |
Returns the number of integration rule sets stored by this mesh. | |
bool | setElementIntegrationRule (GmCellType type, GmIntegrationRule *rule, int ruleSet) |
Allows the user to exchange the default integration rule tied to an element type / rule set. More... | |
bool | setFaceIntegrationRule (GmCellType type, GmBorderIntegrationRule *rule, int ruleSet, int faceType) |
Allows the user to exchange the default integration rule tied to a face of an element type. Please, see additional comments on setElementIntegrationRule() More... | |
bool | setEdgeIntegrationRule (GmCellType type, GmBorderIntegrationRule *rule, int ruleSet) |
Allows the user to exchange the default integration rule tied to an edge of an element type. Please, see additional comments on setElementIntegrationRule() | |
GmMeshGaussIndex * | gaussIndex (int ruleSet) const |
Returns the index object associated with the given rule set. The index is created on the first call to this function for the given rule set. Returns NULL if the index could not be created. More... | |
bool | usesGaussIndex (int ruleSet) const |
Returns true if the GaussIndex for the given rule set WAS already created by a call to gaussIndex(). Can only be called from the main thread since this question is not possible to answer in a multi-threaded scenario. | |
virtual QStringList | gaussAttributeIds () const |
Returns a list with the id names for every gauss attribute associated with mesh elments. No special order is enforced. | |
virtual GmValueInfo * | gaussAttributeInfo (QString id) const |
Returns the metadata describing the Gauss attribute named id. More... | |
virtual GmGaussAccessor * | gaussAttributeAccessor (QString id, Unit desiredUnit, const GmLogCategory &logger) const |
Creates an accessor object for the Gauss attribute named id. More... | |
virtual GmGaussAccessor * | gaussAttributeAccessor (QString id, int snum, bool locked, Unit desiredUnit, const GmLogCategory &logger) const |
Overloads gaussAttributeAccessor(QString, Unit, ...) to return an accessor for the requested previous state of a value. More... | |
virtual bool | addGaussAttributeSet (GmValueInfo *info) |
Creates a new value set for storing data associated with the Gauss attribute whose metadata information was received as a parameter. More... | |
virtual void | removeGaussAttributeSet (QString id) |
Removes gauss attribute set associated to the specified id. Do nothing if such gauss attribute set is not stored in the mesh. | |
virtual void | clearGaussAttributeSets () |
An auxilliary function used to remove every Gauss valueSet stored in the mesh. Handy for plugins to cleanup on errors. | |
virtual void | clearGaussAttributeSetsData () |
An auxilliary function used to remove all data from every Gauss valueSet stored in the mesh (the value sets themselves remain). | |
virtual bool | saveState (GmValueSet::SaveStateMode mode, const GmLogCategory &logger) |
Simmilar to saveNodeValueState() / saveCellAttributeState() saveGaussAttributeState(), saves the current state of all nodal and cell values that support state saving. See saveNodeValueState() / saveCellAttributeState() saveGaussAttributeState for more details. | |
virtual bool | saveGaussAttributeState (QString id, GmValueSet::SaveStateMode mode, const GmLogCategory &logger) |
Saves the current state for the requested id, creating a new current state. More... | |
virtual int | numGaussAttributeStates (QString id) const |
Returns the number of existing states for the requested id or -1 if the id doesn't exists. | |
virtual QString | gaussAttributeStateTag (QString id, int snum) const |
Returns the state tag attached to the requested state of the named value or "" if the id doesn't exists. | |
virtual double | gaussAttributeStateTime (QString id, int snum) const |
Returns the time tag attached to the requested state of the named value or -1 if the id doesn't exists. | |
virtual void | setGaussAttributeStateTag (QString id, int snum, QString tag) |
Sets a tag name for the requested state of the named value. Does nothing if the id doesn't exists. | |
virtual void | setGaussAttributeStateTime (QString id, int snum, double time) |
Sets a time tag for the requested state of the named value. Does nothing if the id doesn't exists. | |
virtual int | hPOrder () const |
Returns the elements P order for hierarchical meshes, 0 for meshes with conventional elements. | |
virtual int | hQOrder () const |
Returns the elements Q order for hierarchical meshes, 0 for meshes with conventional elements. | |
virtual void | printParameters (const GmLogCategory &logger) |
Reimplements the standard CellMesh::printParameters() method to add information about element integration rules. | |
virtual void | printValues (const GmLogCategory &logger, int options=GM_PRINT_DEFAULT) |
Reimplements the standard CellMesh::printValues() method to add information about gauss attributes. | |
const QList< GmGaussValueSet * > & | gaussValueSets () const |
Returns a list with the mesh Gauss value sets. This is a very specialized function. Use only if you know what you are doing... | |
virtual size_t | gaussIndicesMemory () const |
Returns the approximate memory used for storing Gauss indices. | |
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GmCellMesh (GmSimulationData *simulation, QString id, QString description, const GmLogCategory &logger) | |
Constructor. More... | |
virtual | ~GmCellMesh () |
Virtual destructor. | |
virtual int | numCells () const =0 |
Returns the number of cells in the mesh. | |
virtual int | numActiveCells () const =0 |
Returns the number of active cells in the mesh. | |
virtual const GmCell * | cell (int cellIndex) const =0 |
Returns a cell of the mesh. More... | |
virtual GmCell * | cell (int cellIndex)=0 |
Non const version of cell() const. | |
virtual const GmCellMeshTopology * | topology (bool create=true) const |
If the mesh suppports the topology capability (hasCapability("topology") returns true), returns the mesh topology object that should be used for such queries. If there is no support, returns NULL. More... | |
virtual void | clearTopology () |
If the mesh suppports the topology capability (hasCapability("topology") returns true), suggests to the mesh that the topology information will not be needed anymore and so can be discarded (if at all possible depending on the plugin implementation). | |
virtual const int * | numCellTypes () const =0 |
Returns a const vector of size equal to GM_NUM_CELL_TYPES where each entry is the number of cells of that type present in the mesh. More... | |
virtual const int * | numActiveCellTypes () const =0 |
Returns a const vector of size equal to GM_NUM_CELL_TYPES where each entry is the number of active cells of that type present in the mesh. More... | |
virtual int | maxNumCellNodes () const =0 |
Returns the maximum number of nodes in a mesh cell (equivalent to calculating the maximum of the number of nodes of each type that has a non zero entry in the vector returned by numCellTypes()) | |
virtual int | maxNumCellGhostNodes () const |
Returns the maximum number of ghost nodes in a mesh cell. More... | |
virtual int | maxTotalNumCellNodes () const |
Returns the maximum total number of nodes (normal + ghost) in a cell mesh. More... | |
virtual void | ghostNodesUpdated (int nghost, int ntotal) |
Informs the mesh that the number of ghost nodes / total num nodes in a cell was updated to the given values, so that the mesh can update its statistics returned by maxNumCellGhostNodes() and maxTotalNumCellNodes(). More... | |
virtual void | activeCellUpdated (GmCellType type, bool active)=0 |
Informs the mesh that a cell had its active state changed, being made active / inactive. Called by GmCell::setactive() More... | |
virtual bool | isValid (QList< int > *nonValidIds=NULL, double tol=1e-3) const |
Returns true if all the mesh cells are valid. Fill the non-valid cell ids if required. | |
virtual bool | isQualityGT (double minQuality) const |
virtual void | qualityHistogram (QVector< int > &hist, int nbins=10) const |
virtual double | edgeMinLength () |
virtual double | edgeMaxLength () |
virtual double | cellBboxMinLength () |
virtual double | cellBboxMaxLength () |
void | clearCellStatistics () |
Clears cell statistics returned by edgeMaxLength() function and friends forcing its recalculation on next usage. | |
void | printQualityHistogram (bool activeOnly=true) const |
Prints cells quality histogram. If activeOnly is true, only the active cells will be scanned, all of them otherwise. Default = true. | |
virtual QStringList | cellGroupIds () const |
Returns a list with the names of the available cell groups. More... | |
virtual int | numCellsInGroup (int groupIndex) const |
Returns the number of cells present in the group referenced by groupIndex. More... | |
virtual const GmCell * | cellInGroup (int groupIndex, int cellIndex) const |
Returns a cell present in the group referenced by groupIndex. More... | |
virtual GmCell * | cellInGroup (int groupIndex, int cellIndex) |
Non const version of cellInGroup() const. | |
virtual const QMap< QString, GmCellBoundary * > & | cellBoundaryGroups () const =0 |
Returns a map of boundaries registered within the mesh. Each entry in the returned map contains a group of cell edges or a group of cell faces that together define a boundary, indexed by group name. | |
virtual const QList< GmPropertySet * > & | propertySets () const =0 |
Returns a reference to the list of property sets associated to this mesh. More... | |
virtual int | propertySetIndex (QString id) const =0 |
virtual GmValueInfo * | cellPropertyInfo (QString id) const |
Returns the metadata of the property named by id. More... | |
virtual GmCellAccessor * | cellPropertyAccessor (QString id, Unit desiredUnit, const GmLogCategory &logger) const |
Returns an accessor object for the property named by id. More... | |
virtual QStringList | cellAttributeIds () const |
Returns a list with the id names for every attribute associated with mesh cells. No special order is enforced. | |
virtual GmValueInfo * | cellAttributeInfo (QString id) const |
Returns the metadata describing the cell attribute named id. More... | |
virtual GmCellAccessor * | cellAttributeAccessor (QString id, Unit desiredUnit, const GmLogCategory &logger) const |
Creates an accessor object for the cell attribute named id. More... | |
virtual GmCellAccessor * | cellAttributeAccessor (QString id, int snum, bool locked, Unit desiredUnit, const GmLogCategory &logger) const |
Overloads cellAttributeAccessor(QString, Unit, ...) to return an accessor for the requested previous state of a value. More... | |
virtual int | addCells (int *numCellTypes) |
Adds new cells to the mesh, WHITHOUT initializing their nodes or attributes. More... | |
virtual QList< int > | addedCells () const |
If the mesh supports mesh edition (hasCapability("addCells") returns true), this function should return a list with cell identifiers added to the mesh by calls to addCells() since the mesh creation or since the last call to clearAddedCells() | |
virtual void | clearAddedCells () |
Method called by the assembler to clear the internal list used to track added cells. See comments on addedCells(). | |
virtual int | addCellGroup (QString groupName) |
Adds a new (empty) cell group to the mesh. More... | |
virtual bool | addCellsToGroup (int groupId, const QVector< int > &cellIds) |
Adds the set of cells in the given list to the cell group. Assumes that the intersection of the given list with the current group cells is empty. More... | |
virtual bool | addCellsToGroup (int groupId, const QVector< QPair< int, int >> &cellIds) |
Adds the set of cells in the given list to the cell group.. The set of added cells is given by a vector with cell ranges. Each pair entry contains the cell index for the first and last cell in the range. Assumes that there is no intersection among the ranges and that the intersection of the given ranges with the current group cells is empty. More... | |
virtual bool | addCellAttributeSet (GmValueInfo *info) |
Creates a new value set for storing data associated with the attribute whose metadata information was received as a parameter. More... | |
virtual void | removeCellAttributeSet (QString id) |
Removes cell attribute set associated to the specified id. Do nothing if such cell attribute set is not stored in the mesh. | |
virtual void | clearCellAttributeSets () |
An auxilliary function used to remove every valueSet stored in the mesh. Handy for plugins to cleanup on errors. | |
virtual void | clearCellAttributeSetsData () |
An auxilliary function used to remove all data from every valueSet stored in the mesh (the value sets themselves remain). | |
virtual bool | saveCellAttributeState (QString id, GmValueSet::SaveStateMode mode, const GmLogCategory &logger) |
Saves the current state for the requested id, creating a new current state. More... | |
virtual int | numCellAttributeStates (QString id) const |
Returns the number of existing states for the requested id or -1 if the id doesn't exists. | |
virtual QString | cellAttributeStateTag (QString id, int snum) const |
Returns the state tag attached to the requested state of the named value or "" if the id doesn't exists. | |
virtual double | cellAttributeStateTime (QString id, int snum) const |
Returns the time tag attached to the requested state of the named value or -1 if the id doesn't exists. | |
virtual void | setCellAttributeStateTag (QString id, int snum, QString tag) |
Sets a tag name for the requested state of the named value. Does nothing if the id doesn't exists. | |
virtual void | setCellAttributeStateTime (QString id, int snum, double time) |
Sets a time tag for the requested state of the named value. Does nothing if the id doesn't exists. | |
virtual size_t | cellMemory () const =0 |
Returns the approximate memory used for storing mesh cells (does not include memory for attributes) | |
virtual size_t | cellGroupsMemory () const =0 |
Returns the approximate memory used for storing cell groups. | |
virtual size_t | cellBoundariesMemory () const =0 |
Returns the approximate memory used for storing cell boundaries. | |
const QList< GmValueSet * > & | cellValueSets () const |
Returns a list with the mesh cell value sets. This is a very specialized function. Use only if you know what you are doing... | |
const GmCellGroupSet * | cellGroupSet (const QList< int > &groupIdList, bool disjoint) |
Auxiliar function used to manage cell group sets attached to the mesh. More... | |
void | clearCellGroupSetsData (bool keepMeshSet) |
An auxilliary function used to remove all cell groups stored in the mesh. | |
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GmMesh (GmSimulationData *simulation, QString id, QString description, const GmLogCategory &logger) | |
Constructor. More... | |
virtual | ~GmMesh () |
Virtual destructor. | |
virtual const char * | pluginCategory () const |
Returns the plugin category. | |
virtual bool | hasCapability (QString capabilityName) const =0 |
This function should return true or false to indicate whether the mesh implementation supports the requested capability or not. Capabilities are refered by string names in order to enable derived interfaces to extend the available capabilities that can be queried. More... | |
virtual void | pushProxy (lua_State *L, const GmLogCategory &logger)=0 |
Pushes a proxy object for the current mesh onto the Lua stack. More... | |
virtual GmValueInfo * | nodeCoordInfo () const =0 |
Returns metadata with information about node coordinates. | |
virtual GmValueAccessor * | nodeCoordAccessor (Unit desiredUnit, const GmLogCategory &logger) const =0 |
Returns an accessor object used to access node coordinates. More... | |
virtual int | numNodes () const =0 |
Returns the number of nodes in the mesh. | |
virtual int | numGhostNodes () const |
Returns the number of ghost nodes in the mesh. | |
int | totalNumNodes () const |
Returns the total number of nodes in the mesh, including normal nodes & ghost nodes. | |
int | toLinearGhostIndex (int nodeIndex) const |
If nodeIndex is a value with its high bit set, returns the index (high bit cleared) More... | |
int | toLocalGhostIndex (int nodeIndex) const |
Given a global ghost index (a value >= numNodes() and < totalNumNodes()), returns a zero based version of the index. If index is a 'geometry index' (nodeIndex < numNodes()), returns a negative value. | |
virtual const QMap< QString, GmNodeSet * > & | nodeSets () const =0 |
Returns a map of node sets registered within the mesh. Each entry in the returned map contains a group of nodes, indexed by group name. | |
virtual QStringList | nodeAttributeIds () const |
Returns a list with the id names for every attribute associated with mesh nodes. No special order is enforced. | |
virtual QStringList | nodeStateVarIds () const |
Returns a list with the id names for every state variable associated with mesh nodes. No special order is enforced. | |
virtual GmValueInfo * | nodeValueInfo (QString id, int filter=-1) const |
Returns the metadata describing the values (attribute / state var) associated with the value id. More... | |
virtual GmValueAccessor * | nodeValueAccessor (QString id, Unit desiredUnit, const GmLogCategory &logger) const |
Creates an accessor object for the values (attribute / state var) associated with the value id. More... | |
virtual GmValueAccessor * | nodeValueAccessor (QString id, int snum, bool locked, Unit desiredUnit, const GmLogCategory &logger) const |
Overloads nodeValueAccessor(QString, Unit, ...) to return an accessor for the requested previous state of a value. More... | |
virtual GmValueAccessor * | stateVarAccessorFromDof (int dof, Unit desiredUnit, GmStateVar **stateVar) const |
Creates an accessor object for the state var associated with the requested degree of freedom number. Returns NULL if the dof number is invalid or if that state var is not associated with this mesh. More... | |
virtual bool | addNodeValueSet (GmValueInfo *info, int nNodes=-1, int nGhostNodes=-1) |
Creates a new value set for storing data associated with the metadata information received as a parameter. More... | |
virtual void | removeNodeValueSet (QString id) |
Removes node value set associated to the specified id. Do nothing if such node value set is not stored in the mesh. | |
virtual void | clearNodeValueSets () |
Removes every valueSet stored in the mesh (attributes and state variables). Handy for plugins to cleanup on errors. | |
virtual void | clearNodeValueSetsData () |
An auxilliary function used to remove all data from every valueSet stored in the mesh (the value sets themselves remain). | |
virtual bool | saveNodeValueState (QString id, GmValueSet::SaveStateMode mode, const GmLogCategory &logger) |
Saves the current state for the requested id, creating a new current state. More... | |
virtual int | numNodeValueStates (QString id) const |
Returns the number of existing states for the requested id or -1 if the id doesn't exists. | |
virtual QString | nodeValueStateTag (QString id, int snum) const |
Returns the state tag attached to the requested state of the named value or "" if the id doesn't exists. | |
virtual double | nodeValueStateTime (QString id, int snum) const |
Returns the time tag attached to the requested state of the named value or -1 if the id doesn't exists. | |
virtual void | setNodeValueStateTag (QString id, int snum, QString tag) |
Sets a tag name for the requested state of the named value. Does nothing if the id doesn't exists. | |
virtual void | setNodeValueStateTime (QString id, int snum, double time) |
Sets a time tag for the requested state of the named value. Does nothing if the id doesn't exists. | |
virtual int | addNodes (int numNodes) |
Adds numNodes to the mesh, WHITHOUT initializing their coordinates or attributes. More... | |
virtual int | addGhostNodes (int numNodes) |
Similar to addNodes, this function adds ghost nodes to the mesh, WHITHOUT initializing their coordinates or attributes. This function should be reimplemented by mesh implementations that support ghost nodes (hasCapability("ghostNodes") returns true). More... | |
virtual void | clear () |
Clears mesh nodes (and cells + other mesh related information depending on the concrete mesh type) if the mesh supports this operation (hasCapability("clear") returns true). More... | |
QMap< QString, GmPhysicsUserFunctions * > & | userFunctionsObjMap () const |
Returns the mesh map storing physics user function objects. | |
virtual size_t | nodeMemory () const =0 |
Returns the approximate memory used for storing mesh nodes (does not include memory for s.v./attributes) | |
virtual size_t | nodeSetsMemory () const =0 |
Returns the approximate memory used for storing node sets. | |
const QList< GmValueSet * > & | nodeValueSets () const |
Returns a list with the mesh node value sets. This is a very specialized function. Use only if you know what you are doing... More... | |
const QList< GmValueSet * > & | ghostNodeValueSets () const |
Returns a list with the mesh ghost node value sets. This is a very specialized function. Use only if you know what you are doing... More... | |
virtual void | emitMeshChanged () |
Emmits the signal meshChanged to signal other objects that the mesh has changed. Should be called by other processes after editions to the mesh like adding new nodes / cells or changing cell geometry. | |
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virtual const QMetaObject * | metaObject () const const |
virtual void * | qt_metacast (const char *) |
virtual int | qt_metacall (QMetaObject::Call, int, void **) |
QObject (QObject *parent) | |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
QString | objectName () const const |
void | setObjectName (const QString &name) |
bool | isWidgetType () const const |
bool | isWindowType () const const |
bool | signalsBlocked () const const |
bool | blockSignals (bool block) |
QThread * | thread () const const |
void | moveToThread (QThread *targetThread) |
int | startTimer (int interval, Qt::TimerType timerType) |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType) |
void | killTimer (int id) |
T | findChild (const QString &name, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QString &name, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QRegExp ®Exp, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QRegularExpression &re, Qt::FindChildOptions options) const const |
const QObjectList & | children () const const |
void | setParent (QObject *parent) |
void | installEventFilter (QObject *filterObj) |
void | removeEventFilter (QObject *obj) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const const |
bool | disconnect (const QObject *receiver, const char *method) const const |
void | dumpObjectTree () |
void | dumpObjectInfo () |
void | dumpObjectTree () const const |
void | dumpObjectInfo () const const |
bool | setProperty (const char *name, const QVariant &value) |
QVariant | property (const char *name) const const |
QList< QByteArray > | dynamicPropertyNames () const const |
void | destroyed (QObject *obj) |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const const |
bool | inherits (const char *className) const const |
void | deleteLater () |
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GmPluginObject (GmSimulationData *simulation, QString id, QString description, const GmLogCategory &logger) | |
Constructor. More... | |
virtual | ~GmPluginObject () |
Destructor. | |
QString | id () const |
Returns the object id. | |
QString | description () const |
Returns the object description. | |
QString | pluginTypeName () const |
Returns the hierarchical type name for the plugin object type. See also pluginName() and pluginType(). | |
virtual const char * | pluginName () const =0 |
Returns a string identifying the plugin which implements this object. Should return the SAME string as the one read from the plugin information file in the pluginName field. | |
virtual const char * | pluginType () const =0 |
Returns the string identifying the plugin object type. Should return the SAME string as the one read from the plugin information file in the objectTypes table. More... | |
virtual bool | loadPrivateData (LuaTable &table)=0 |
Function called by the model loader to give the object acess to it's private parameters. Should return false only if the received parameter set makes the use of this object impossible. | |
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virtual | ~GmGroupDumpItem () |
Virtual destructor. | |
virtual bool | stateAboutToBeSaved (GmStateDump *state) |
Virtual method called just before starting a save operation on the given state. Returning false aborts the operation. | |
virtual bool | stateSaved (GmStateDump *state) |
Virtual method called just after succesfully completing a save operation on the given state. Returning false aborts the operation. | |
virtual bool | stateAboutToBeLoaded (GmStateDump *state) |
Virtual method called just before starting a load operation on the given state. Returning false aborts the operation. | |
virtual bool | stateLoaded (GmStateDump *state) |
Virtual method called just after succesfully completing a load operation on the given state. Returning false aborts the operation. | |
Protected Member Functions | |
virtual GmGaussValueSet * | createGaussValueSet (GmValueInfo *info) |
Function responsible for creating a new GmGaussValueSet that will store data for the info attribute. Can be replaced in derived classes to allow for other implementations for the class. This is particulary important for the XFem plugin. | |
template<class T > | |
T * | getIntegrationRuleWithDCL (QList< QAtomicPointer< T > * > &list, QMutex *mutex, T *(*instance)(GmCellType, int, int, int, GmIntegrationRuleType), GmCellType type, int ruleSet, int faceType) const |
Auxiliar function that uses the Double Checked Locking Pattern (DCLP) to grab an integration rule from the given list, creating it by calling instance() if the list doesn't already have an integration rule for the given type and rule set. More... | |
virtual bool | addStateAccessorData (GmStateDump *state, int groupId) |
Adds to 'state' accessors for all the Gauss attributes associated with this mesh. This includes all histories. (also adds node attributhe through the base class). Returns true on success or false on error. | |
virtual bool | fillDumpControlMapData (QVariantMap *map, const GmLogCategory &logger) |
Fills the dump control data map with mesh data prior to a save operation On errors, should return false and report the error through the provided state dump logger. | |
virtual bool | dumpControlMapDataLoaded (QVariantMap *map, const GmLogCategory &logger) |
Sanity checks + processing of the dump control data map after a load operation. | |
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void | printValueInfo (const GmLogCategory &logger, QString title, const QStringList &idList) |
Auxiliary function to print information about state variables or attributes. | |
virtual bool | addStateItemsToGroup (GmStateDump *state, int groupId) |
Adds to 'state' a data item storing a control map, followed by geometry data filled by addStateGeometryData(), followed by mesh attribute data filled by addStateAccessorData(). All the items are added to the given group. Returns true on success or false on error. More... | |
virtual int | controlMapStateItemType () |
Virtual function that needs to be implemented by concrete implementation classes supporting the stateDump capability. It should return a dump type that identifies the mesh implementation. | |
virtual bool | addStateGeometryData (GmStateDump *state, int groupId) |
Virtual function that needs to be implemented by concrete implementation classes supporting the stateDump capability. It should add the needed additional items to the state. Keep in mind that some of the needed control data can be added/loaded from the control map, already added to the state by the standard implementation of addStateItemsToGroup(), through the fillDumpControlMapData() / dumpControlMapDataLoaded() pair of functions. | |
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QObject * | sender () const const |
int | senderSignalIndex () const const |
int | receivers (const char *signal) const const |
bool | isSignalConnected (const QMetaMethod &signal) const const |
virtual void | timerEvent (QTimerEvent *event) |
virtual void | childEvent (QChildEvent *event) |
virtual void | customEvent (QEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
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virtual const GmLogCategory & | logger () const |
Returns the internal logger used by the plugin to emmit messages. | |
GmSimulationData * | simulationData () const |
Returns a reference to the simulation data object keeping global simulation information. | |
Protected Attributes | |
QMap< QString, int > | _gaussAttributesMap |
Map translating ids from attributes into their position in _gaussAttributesData. | |
QList< GmGaussValueSet * > | _gaussAttributesData |
List with set of values for element Gauss attributes. | |
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int | _stateDumpControlMapItem |
The dump item index for the control map. Used to make sure that there are no mesh data accessors prior to the map on the state. | |
Private Member Functions | |
QString | toRuleStr (GmIntegrationRule *ir) const |
Returns a string containing the rule's cache key + its creation parameters. | |
bool | fromRuleStr (QString r, int *key, GmIntegrationRuleType *type, int *rule1, int *rule2, int *rule3) |
Splits the rule string created by toRuleStr() into its components. | |
void | clearRuleSetRules (int rule) |
Removes the vector and all integration rules from the given position on the rules lists. | |
Private Attributes | |
QList< QAtomicPointer< GmIntegrationRule > * > | _elemIntegrationRulesList |
List with sets of per element type integration rules. | |
QList< QAtomicPointer< GmBorderIntegrationRule > * > | _faceIntegrationRulesList |
List with sets of per element type face integration rules. | |
QList< QAtomicPointer< GmBorderIntegrationRule > * > | _edgeIntegrationRulesList |
List with sets of per element type edge integration rules. | |
QMutex | _elemIntegrationRulesMutex |
The mutex protecting _elemIntegrationRulesList. | |
QMutex | _faceIntegrationRulesMutex |
The mutex protecting _faceIntegrationRulesList. | |
QMutex | _edgeIntegrationRulesMutex |
The mutex protecting _edgeIntegrationRulesList. | |
QList< QAtomicPointer< GmMeshGaussIndex > > | _gaussIndexList |
List of per integration rule Gauss index. | |
QMutex | _gaussIndexMutex |
The mutex protecting _gaussIndexList. | |
Additional Inherited Members | |
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void | meshChanged () |
Signal emmited by emitMeshChanged(). See comments on that function. | |
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static bool | isGhostNode (int nodeIndex) |
Returns true if the given index is a ghost node index, false if not. More... | |
static int | setGhostFlag (int nodeIndex) |
Returns the given index with the ghost node bit set. | |
static int | clearGhostFlag (int nodeIndex) |
Returns the given index with the ghost node bit cleared. | |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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objectName | |
Base interface for FEM (finite element) meshes.
This interface basically adds methods related to FEM models.
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virtual |
Creates a new value set for storing data associated with the Gauss attribute whose metadata information was received as a parameter.
The new value set takes ownership of the info object. After this function returns, attribute values can be added to the new value set through an accessor.
It should be noted that info MUST have kind equal to GM_GAUSS_ATTRIBUTE and that this function should be called AFTER the mesh already knows its number AND TYPE of cells (since both are needed while creating a ValueSet).
The function returns false in case of errors (memory could not be allocated, or the mesh already has a Gauss attribute with the requested id, for example).
In that case, info is NOT deallocated by addGaussAttributeSet().
This function calls createGaussValueSet() to actually instance the value set object, allowing for derived classes to work with other kinds of value sets derived from GmGaussValueSet. This is particulary important for the XFem plugin.
const GmBorderIntegrationRule * GmElementMesh::borderIntegrationRule | ( | GmCellType | type, |
int | ruleSet, | ||
int | borderIndex | ||
) | const |
Returns the integration rule associated with a border (face for 3D elements or edge for 2D elements) of the received element type / rule set.
For 2D elements it is equivalent to edgeIntegrationRule() and for 3D elements to faceIntegrationRule(). This function is undefined for line elements. It can be used for building generic code that works for both 2D and 3D elements.
The border index parameter is used only if type is a 3D element with more than one face type (like a wedge). In that case, it should be the face index for the integration face and will be used to choose the correct face rule to be used. Otherwise, any valid face / edge index can be used (like 0).
const GmBorderIntegrationRule * GmElementMesh::faceIntegrationRule | ( | GmCellType | type, |
int | ruleSet, | ||
int | faceIndex | ||
) | const |
Returns the integration rule associated with an element face of the received element type / rule set. This function is undefined for line or 2D elements.
The face index parameter is used only if type has more than one face type (like a wedge). In that case, it should be the face index for the integration face and will be used to choose the correct face rule to be used. Otherwise, any valid face index can be used (like 0).
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virtual |
Creates an accessor object for the Gauss attribute named id.
If the id does not refer to a known attribute, returns NULL.
If desiredUnit is a known unit, different from the basic attribute unit, the value will be automatically converted to the desired unit. If no conversion is possible, the function returns NULL. To avoid conversions, just pass Unit() as the desiredUnit.
The logger parameter exists to allow for the accessor to use a different logger than the mesh one to report errors. For example, in an analysis context it might be interesting to report errors through the physics plugin logger instead of by the mesh logger.
IMPORTANT: The returned accessor should be deallocated by the caller.
Obs: This is equivalent to calling gaussAttributeAccessor(id, 0, true, desiredUnit, logger)
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virtual |
Overloads gaussAttributeAccessor(QString, Unit, ...) to return an accessor for the requested previous state of a value.
The snum parameter contains the requested state. A value of zero means the current state, 1 the previous one, 2 the one before that and so on. Valid values range from zero to the oldest state for the requested variable, which can be queried with a call to numGaussAttributeStates(). Remember that for a value accessor to support states, the history parameter must be set in its value info object.
The locked parameter controls the behaviour of the accessor once a new state is created for the value. The 'lock' refers to the state number, so if locked is false and a new state is created, the accessor doesn't change and continues to point to the same data. If locked is true, the accessor will be locked to that state number so when a new state is created, the accessor changes the data its looking upon to reflect the new satte. For example, an accessor locked on the state 0 will always point to the current state and one locked to the state 1 will always point to the previous saved value.
See the overloaded function for the remaining parameters.
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virtual |
Returns the metadata describing the Gauss attribute named id.
If the id does not refer to a known attribute, returns NULL.
GmMeshGaussIndex * GmElementMesh::gaussIndex | ( | int | ruleSet | ) | const |
Returns the index object associated with the given rule set. The index is created on the first call to this function for the given rule set. Returns NULL if the index could not be created.
The implementation uses the DCL pattern. See comments on getIntegrationRuleWithDCL() for additional information.
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protected |
Auxiliar function that uses the Double Checked Locking Pattern (DCLP) to grab an integration rule from the given list, creating it by calling instance() if the list doesn't already have an integration rule for the given type and rule set.
Using DCLP guranteees that all accesses but the first one have minimum overhead.
See https://preshing.com/20130930/double-checked-locking-is-fixed-in-cpp11/ for an extensive documentation about the DCLP problem.
The faceType parameter should be passed as 0 for non face lists.
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virtual |
Saves the current state for the requested id, creating a new current state.
If the value does not supports history values, does nothing, returning false. The mode parameter defines how the new state will be initialized (with a copy of the old one, with the value default or uninitialized).
The time associated with the new current state is initialized to the value of the current time as seen from the simulation data object. This can later be changed by a call to setGaussAttributeStateTime().
Returns true if the state was created successfully, false otherwise.
bool GmElementMesh::setElementIntegrationRule | ( | GmCellType | type, |
GmIntegrationRule * | rule, | ||
int | ruleSet | ||
) |
Allows the user to exchange the default integration rule tied to an element type / rule set.
Integration rules are tied to element types and not to elements in order to allow the element to be a lightweight object. Since in most scenarios all elements of a type will share an integration rule, we really don't need to store a pointer to an integration rule in each and every element.
Returns false if the rule is not compatible with the element type. Otherwise, returns true and takes the ownership of the integration rule that will be deleted by the mesh destructor.
Obs: If the per element type (and rule set) schema proves to be too stringent and we really need to have two elements of the same type, in the same rule set, with different integration rules a not so complicated solution would be to implement the concept of subtypes, associating rules with subtypes and not types anymore. Each type can have a (fixed) number of subtypes. This can be implemented rather efficiently if we use, for example 2 bits from element id numbers to store the subtype (which would give 4 subtypes and still let us have a mesh with 1G elements).
bool GmElementMesh::setFaceIntegrationRule | ( | GmCellType | type, |
GmBorderIntegrationRule * | rule, | ||
int | ruleSet, | ||
int | faceType | ||
) |
Allows the user to exchange the default integration rule tied to a face of an element type. Please, see additional comments on setElementIntegrationRule()
The faceType parameter is used when the element type has faces with different types (wedge, for example). In this case, one different rule should be stored for each face type. For elements with a single face type, this parameter must be filled with the element's face type or with -1 (the type will be inferred from the element type).